Rook is a Shiny Warrior who Never Says Die in a Post Apocalyptic world ---------------------------------------------------------------------- Might: ______ Pool: 11 Edge: 0 Defense: Practiced Speed: ______ Pool: 13 Edge: 1 Defense: Trained Intellect: ______ Pool: 12 Edge: 1 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 0 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Combat prowess You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Improved edge Choose one of your Edge stats that is 0. It increases to 1. Enabler. Improved recovery Your ten-minute recovery roll takes only one action instead, so that your first two recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler. No need for weapons When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler. Shiny maneuver You know how to push yourself harder, at the risk of a more dramatic failure. When you attempt a shiny maneuver, you ease a task, attack roll, or defense roll, but in doing so you increase the intrusion range by two for that roll, to a 1-3 on a d20. If you fail and decide to retry the task (requiring that you spend a level of Effort, as normal), it has the same increased intrusion range. Once you attempt a shiny maneuver, you can't attempt another until you make a recovery roll. Enabler. Skills ------ Control the field (Pool:Might, Cost:1) This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action. Push on through (Pool:Might, Cost:2) You ignore the effects of terrain while moving for one hour. Enabler. You know how to get out of the way (Trained) You are trained in Speed defense tasks. You've had practice driving a before-times vehicle (Trained) Choose a motorcycle, car or truck, or long-haul truck; you're trained in driving that kind of vehicle. Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Irrepressible, but that makes it hard to dissemble (Inability) Deception and disguise tasks are hindered. You may be lithe and shiny, but you're not sneaky (Inability) Tasks related to sneaking and staying quiet are hindered. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Eased by one step for Light weapons. Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Eased by one step for Light weapons. Heavy Weapon Cost:Free Stat:Might Damage:6 Type:Heavy Skill:Practiced Distance:Immediate A heavy weapon of your choice. Granted from Starting Equipment. Requires two hands. Cyphers ------- Limit: 2 Infiltrator (Level: 2) Tiny capsule launches and moves at great speed, mapping and scanning an unknown area. It moves 500 feet (150 m) per level, scanning an area up to 50 feet (15 m) per level away from it. It identifies basic layout, creatures, and major energy sources and either transmits this information back to the user (perhaps by telepathy or an electronic signal) or returns to the user to show what it saw. Its movement is blocked by any physical or energy barrier. Manifest Uninterruptible Power Source (Level: 9) Provides power to another device for up to a day. The device to be powered can be as simple as a light source or as complex as a small starcraft, assuming the cypher's level is equal to the item's power requirements. A desk lamp is a level 1 power requirement, a car engine is a level 5 power requirement, and a starship is a level 10 power requirement. Manifest Equipment --------- Money: 0 - You have a treasured object that is literally shiny in bright light, such as a polished stainless-steel sphere, a silver coin, a pocket watch from the before-times, or something else small and easily carried. Granted from Shiny. - Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Warrior You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Shiny You're brash and bright, and you exult in situations, people, and objects that seem to you as if they have a similar sheen. Literally shiny objects qualify, as well as objects that are not rusted or degraded by time's passage or the effects of the apocalypse. You also tend to fall into the orbit of people who are strong, unbeaten, and possessed of an inner brightness. You believe that they, like you, reflect the light of some greater spiritual purpose in the world. When you believe you are acting in that glow, you are emboldened and may take risks others fear. You don't seek death, but you're confident that death in the pursuit of something shiny is the definition of a life well-lived. Never Says Die You never quit, can shrug off a beating, and always come back for more. Choose how you became involved in the adventure: - It seemed like there were equal odds that the other PCs wouldn't succeed, which sounded good to you. - The first word that popped into your head upon seeing the PCs was “shiny.” - You think the tasks ahead will present you with unique and fulfilling challenges. - Someone you trust and respect above all others suggested you join the PCs to help them complete their task. Background Connection --------------------- Your mentor wrote a book on martial arts. Sometimes people seek you out to ask about its stranger passages. Focus Connection ---------------- Pick one other PC. You accidentally learned something they were trying to keep a secret. Notes ----- Possible player intrusions based on your character type: Perfect Setup You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action. Old Friend A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal. Weapon Break Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track. Lithe +2 to your Speed Pool. Granted from Shiny Possible GM intrusion from your focus: Sometimes, it's equipment or weapons that give out. http://localhost:3000/account/cypher/characters/JnwYNv Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta